A moment later, I also noticed I had no skill points to spend. Well, all the stuff I want to reset are called stats, so this must be it! I typed RESETSTATS and went to refill my 40 levels of points, only to find I didn’t have any points available to spend. Looking at a list of console commands on some website, I came across RESETSTATS, which read something like ‘resets the characters stats,’ in the description afterward. My personal favorite was the spec where all I did was lob stun grenades and whack stunned monsters, triggering all these things that proc only on stunned creatures.īut then I wanted to try out the cannon abilities, which demanded a different set of stats to be as cool as using a two hander. It was fun for a while trying out new ways to crush baddies. Voila! Suddenly I could try out various abilities I was hesitant to put a single point into just to see what it really did. After reading some forum posts about how to respec your character without having to buy/find this fairly expensive potion that I wouldn’t have access to for a long time, I fired up the console and used the RESETSKILLS command. The reason I didn’t get to 100 with the Engineer was because I started poking around using the console command. I’m still working out whether that’s how it was designed, or if it just ended up that way. If I want to min/max, maybe Elite is the way to go. Most of the time on Normal difficulty, I mow stuff down no matter what I do, and are only truly challenged by bosses or certain types of monsters. Then again, maybe that’s what the different difficulty levels are for. I didn’t get even close to the maximum level of 100 with the Engineer, so maybe this problem sorta just goes away with enough stat and skill points, but it still feel like you aren’t min/maxing if you just take all the fun stuff. The big issue I had with the Engineer, who I named Mustidia(props for getting the near reference), was that all the cool stuff I mentioned before about hammers and cannons and shields couldn’t all be used in the same spec. I felt like I had lots of options in a fight. I really liked the charge system overall for the Engineer. Some abilities benefited from expending charge, sometimes all of it, sometimes just one charge. The Engineers worked a little like combo points did for a Rogue in Wow. All the classes get it, but each works differently. The most interesting aspect of the class was this thing called the charge bar. I could ruin dudes with flaming craters from my huge hammer, OR summon robots, throw grenades, and mow down mobs with a cannon blast, OR I could have tons of survivability and moderate AOE damage by using a shield. I liked the level of versatility I had in builds, but I found it annoying that the differing builds seemed to desire different stats(you have Str, Dex, Focus, and Vit, and you level them up in Diablo 2 fashion). The Engineer, my first choice, is a class that uses either a two hander, sword and board, or a giant cannon based on how you build him. It’s like being the Guyver with a giant hammer! There are four classes in TL2, and I’ll tell as much as I know on each while sharing my experiences of playing. I played whatever class likes shooting a gun in TL1, and I haven’t played an Outlander yet in TL2, so I can’t comment much on how the classes have changed, but I can talk about them in general. Aside from those things, I don’t have much to say on the upgrade that’s too specific. Also, having the layout of your town change in each act added ever so slightly to the feeling of progression, that you were actually going somewhere. You would never know until you’ve experienced it, but little things like roaming the surface of a randomly generated world feels much more free than roaming a randomly generated ‘dungeon,’ when really they are the same thing. Torchlight 2 appears at first glance to be a huge step up from the original, though it’s sometimes hard to tell because I played TL1 on XBLA, and TL2 on the PC. No, I didn’t play Path to Exile for more than an hour. Many comparisons will be made to D3 because frankly, there aren’t many other games in this genre I’ve played, or even familiar with. While I won’t dwell too much on that failed game or it’s wasted potential, I bring up my D3 experience because my review of Torchlight 2 has been colored by how D3 changed my perceptions on the Action RPG game. It’s taken almost six months to be able to finally admit it, but like so many others, I was suckered into buying Diablo 3.
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